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- > > Yes, but for the bad mood WAD, which must have no bit in common with iD's
- > > one, we need to redraw everything.
- > > Go ahead, Magnus, make some fonts and graphs.
- >
- > Fonts.... ;-|
- >
- > How is the menus build BTW? Is it one big background picture with buttons/sliders
- > or is it tiled with smaller pictures?
-
- Each menu item (ie "New Game", "Options" etc.) is stored as a separate picture.
- There is a little font for the messages (eg 'picked up the shotgun'), and also a
- set of numbers for the ammo etc.
-
- The sliders are done as four sprites - 1 for each end, 1 repeated middle section,
- and the sliding bit. (IIRC)
-
- > You havn't seen Dougs texturemapped version yet.... ;-) Do we realy need
-
- No, but I certainly want to! :-)
-
- > virtual memory? DEE doesn't use any and it worked okey. BTW. the french
- > doom didn't work with 14MB of memory, maybe 14MB is too much for it? ;-)
-
- Um, I'm not sure, but I would guess that we do - Doom2 (registered) is 14mb.
- Obviously we dont need it ALL in memory at once, but at the moment the WAD loader
- loads everything that we intend to use at the beginning... (see my post on
- 'Thoughts about structure')
-
- Anthony
-
-